imagination technologies wikipedia - EAS

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  1. Imagination age - Wikipedia

    https://en.wikipedia.org/wiki/Imagination_age

    The Imagination Age is the period beyond the Information Age where creativity and imagination become the primary creators of economic value. (In contrast, the main activities of the Information Age are analysis and thinking.) This concept holds that technologies like virtual reality and user created content will change the way humans interact with each other and create economic and …

  2. PowerVR - Wikipedia

    https://en.wikipedia.org/wiki/PowerVR

    PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA).. The PowerVR product line …

  3. MIPS Technologies - Wikipedia

    https://en.wikipedia.org/wiki/MIPS_Technologies

    In 2017, under financial pressure itself, Imagination Technologies sold the MIPS processor business to a California-based investment company, Tallwood Venture Capital. Tallwood in turn sold the business to Wave Computing in 2018, [45] both of these companies reportedly having their origins with, or ownership links to, a co-founder of Chips and Technologies and S3 …

  4. ebook - Wikipedia

    https://en.wikipedia.org/wiki/Ebook

    An ebook (short for electronic book), also known as an e-book or eBook, is a book publication made available in digital form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. Although sometimes defined as "an electronic version of a printed book", some e-books exist without a printed equivalent.

  5. Art - Wikipedia

    https://en.wikipedia.org/wiki/Art

    Art is a diverse range of human activity, and resulting product, that involves creative or imaginative talent expressive of technical proficiency, beauty, emotional power, or conceptual ideas.. There is no generally agreed definition of what constitutes art, and its interpretation has varied greatly throughout history and across cultures. In the Western tradition, the three …

  6. Mind - Wikipedia

    https://en.wikipedia.org/wiki/Mind

    The mind is the set of faculties responsible for all mental phenomena.Often the term is also identified with the phenomena themselves. These faculties include thought, imagination, memory, will, and sensation.They are responsible for various mental phenomena, like perception, pain experience, belief, desire, intention, and emotion.Various overlapping classifications of …

  7. Empty string - Wikipedia

    https://en.wikipedia.org/wiki/Empty_string

    Formal theory. Formally, a string is a finite, ordered sequence of characters such as letters, digits or spaces. The empty string is the special case where the sequence has length zero, so there are no symbols in the string.

  8. Fiction - Wikipedia

    https://en.wikipedia.org/wiki/Fiction

    Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places in ways that are imaginary or inconsistent with history, fact, or plausibility. In a narrow sense, "fiction" refers to written narratives in prose – often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in ...

  9. ARPANET - Wikipedia

    https://en.wikipedia.org/wiki/ARPANET

    The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first networks to implement the TCP/IP protocol suite. Both technologies became the technical foundation of the Internet.The ARPANET was established by the Advanced Research Projects Agency (ARPA) of the United States …

  10. Artificial intelligence - Wikipedia

    https://en.wikipedia.org/wiki/Artificial_intelligence

    Artificial beings with intelligence appeared as storytelling devices in antiquity, and have been common in fiction, as in Mary Shelley's Frankenstein or Karel Čapek's R.U.R. These characters and their fates raised many of the same issues now discussed in the ethics of artificial intelligence.. The study of mechanical or "formal" reasoning began with philosophers and …



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