structured programming wikipedia - EAS

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  1. Declarative programming - Wikipedia

    https://en.wikipedia.org/wiki/Declarative_programming

    In computer science, declarative programming is a programming paradigm—a style of building the structure and elements of computer programs—that expresses the logic of a computation without describing its control flow.. Many languages that apply this style attempt to minimize or eliminate side effects by describing what the program must accomplish in terms of the problem …

  2. BASIC - Wikipedia

    https://en.wikipedia.org/wiki/BASIC

    BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1964. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required …

  3. Prototype-based programming - Wikipedia

    https://en.wikipedia.org/wiki/Prototype-based_programming

    Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes.This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming.. Prototype-based programming uses the process …

  4. Differentiable programming - Wikipedia

    https://en.wikipedia.org/wiki/Differentiable_programming

    Differentiable programming is a programming paradigm in which a numeric computer program can be differentiated throughout via automatic differentiation. This allows for gradient-based optimization of parameters in the program, often via gradient descent, as well as other learning approaches that are based on higher order derivative information.. Differentiable

  5. Reflective programming - Wikipedia

    https://en.wikipedia.org/wiki/Reflective_programming

    Historical background. The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code.As the bulk of programming moved to higher-level compiled languages such as Algol, Cobol, Fortran, Pascal, and C, this …

  6. Dart (programming language) - Wikipedia

    https://en.wikipedia.org/wiki/Dart_(programming_language)

    Dart is a programming language designed for client development, such as for the web and mobile apps. It is developed by Google and can also be used to build server and desktop applications. It is an object-oriented, class-based, garbage-collected language with C-style syntax.

  7. JSON - Wikipedia

    https://en.wikipedia.org/wiki/JSON

    JSON grew out of a need for a stateless, real-time server-to-browser communication protocol without using browser plugins such as Flash or Java applets, the dominant methods used in the early 2000s.. Crockford first specified and popularized the JSON format. The acronym originated at State Software, a company co-founded by Crockford and others in March 2001.

  8. Function (computer programming) - Wikipedia

    https://en.wikipedia.org/wiki/Function_(computer_programming)

    In computer programming, a function or subroutine (when it doesn't return a value) is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs.

  9. Array programming - Wikipedia

    https://en.wikipedia.org/wiki/Array_programming

    In computer science, array programming refers to solutions which allow the application of operations to an entire set of values at once. Such solutions are commonly used in scientific and engineering settings.. Modern programming languages that support array programming (also known as vector or multidimensional languages) have been engineered specifically to …

  10. Select (SQL) - Wikipedia

    https://en.wikipedia.org/wiki/Select_(SQL)

    The SQL SELECT statement returns a result set of records, from one or more tables.. A SELECT statement retrieves zero or more rows from one or more database tables or database views.In most applications, SELECT is the most commonly used data manipulation language (DML) command. As SQL is a declarative programming language, SELECT queries specify a result …

  11. Ada (programming language) - Wikipedia

    https://en.wikipedia.org/wiki/Ada_(programming_language)

    Ada is a structured, statically typed, imperative, and object-oriented high-level programming language, extended from Pascal and other languages. It has built-in language support for design by contract (DbC), extremely strong typing, explicit concurrency, tasks, synchronous message passing, protected objects, and non-determinism.Ada improves code safety and maintainability …

  12. Exception handling - Wikipedia

    https://en.wikipedia.org/wiki/Exception_handling

    In computing and computer programming, exception handling is the process of responding to the occurrence of exceptions – anomalous or exceptional conditions requiring special processing – during the execution of a program.In general, an exception breaks the normal flow of execution and executes a pre-registered exception handler; the details of how this is done depend on …

  13. Reactive programming - Wikipedia

    https://en.wikipedia.org/wiki/Reactive_programming

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it's possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the …

  14. Dijkstra's algorithm - Wikipedia

    https://en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a graph, which may represent, for example, road networks.It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given ...



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