65816 opcodes - EAS

14 results
  1. Comparison of assemblers - Wikipedia

    https://en.wikipedia.org › wiki › Comparison_of_assemblers

    As part of a compiler suite. GNU Assembler (gas): GPL: many target instruction sets including ARM architecture, Atmel AVR, x86, x86-64, Freescale 68HC11, Freescale v4e, Motorola 680x0, MIPS, PowerPC, IBM System z, TI MSP430, Zilog Z80.; SDAS (fork of ASxxxx Cross Assemblers and part of the Small Device C Compiler project): GPL: several target instruction sets including …

  2. overview for mysticreddit

    https://www.reddit.com › user › mysticreddit

    the game might use 6502-specific unused opcodes which are actually used on the 65C02/65816. For those wondering about which games used illegal opcodes we fixed the illegal instruction F7 to work in AppleWin for: Lock-N-Chase; Other bugs involve …

  3. How fast can a 6502 transfer memory? | Hacker News

    https://news.ycombinator.com › item?id=31764722

    Jun 16, 2022 · The 65816's MVP/MVN opcodes can do bulk transfers a teeny bit faster. reply. lscharen 4 hours ago | parent | next. For more 16-bit 65816 context -- other than for space-savings, these instructions are never used when performance is needed due to the low effective throughput of 7 cycles per byte. A basic unrolled loop using 16-bit instructions ...

  4. Super Nintendo Architecture | A Practical Analysis

    https://www.copetti.org › writings › consoles › super-nintendo

    Jun 28, 2019 · A 65816 ISA: A 16-bit instruction set which extends the original 6502 ISA, ... (6502 unofficial opcodes). Graphics Alyssa Keil, Super Nintendo Graphics Guide. 2017. Alyssa Keil, SNES Sprite Engine Design Guidelines. 2018. David Piepgrass, Qwertie's SNES Documentation Plus DMA Revision 6 - 2.1, non-profit use only. 1998.

  5. What is my dream computer? - The 8-Bit Guy

    https://www.the8bitguy.com › 2576 › what-is-my-dream-computer

    Apr 12, 2018 · As the 65816 can address up to 16M, that still leaves a massive chunk for O/S, BASIC interpreter and workspace RAM. ... With a bitplane-layout (like the 16 color VGA-modes) one would have to use the bit-shift-opcodes (ROR/ROL). That’s 6 cycles per byte (8 pixel). So at the said resolution that would sum up to 1.2 million cycles per plane. 16 ...

  6. Addressing mode - Wikipedia

    https://en.wikipedia.org › wiki › Addressing_mode

    Addressing modes are an aspect of the instruction set architecture in most central processing unit (CPU) designs. The various addressing modes that are defined in a given instruction set architecture define how the machine language instructions in that architecture identify the operand(s) of each instruction. An addressing mode specifies how to calculate the effective …

  7. Assembly Tutorials: Learn 6502 Assembly Programming... With …

    https://www.assemblytutorial.com › 6502

    Cheatsheet for 6502 assembly development - contains 6502, 65C02 and 6280 opcodes - also some 65816. DevToos - My collection of 6502 Development tools and scripts. Download these to get started with my 6502 tutorials quickly and easily. Sources.7z - All …

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