gaming crash of 83 - EAS

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    https://en.wikipedia.org/wiki/Video_game_crash_of_1983

    The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of game consoles and available games, … See more

    Flooded console market
    The Atari Video Computer System (renamed the Atari 2600 in late 1982) was not the first home system with swappable game cartridges, but by the early 1980s it was the most popular See more

    Immediate effects
    The release of so many new games in 1982 flooded the market. Most stores had insufficient space to … See more

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    • DeMaria, Rusel & Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2nd ed.). New York: McGraw-Hill/Osborne. ISBN 0-07-222428-2.
    • Gallagher, Scott & Park, Seung Ho (2002). "Innovation and Competition in Standard-Based … See more

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  2. https://www.ign.com/articles/2011/09/21/ten-facts...

    Sep 22, 2011 · Here are ten lesser-known facts about the video game Crash of '83. 1) It wasn't just about bad games. There were too many games consoles. If you have half an hour to …

    • Estimated Reading Time: 9 mins
  3. https://screenrant.com/video-game-market-crash-1980s-why-how-details

    Mar 08, 2020 · The first factor behind the 1983 Video Game Console Crash was the sheer glut of consoles on the market. In a sort of digital tragedy of the commons, the Atari, Intellivision, Astrocade and other consoles were …

    • Estimated Reading Time: 5 mins
    • What Was the Video Game Crash of 1983 and Why Did It Happen?

      https://history-computer.com/what-was-the-video...
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      The most basic explanation is that this is the time when video game sales dropped 97% from $3.2 billion in 1982 to $100 million by 1985. As the world gave rise to Atari and a dozen other consoles like it, the industry exploded on the scene and parents and kids gobbled up consoles just as far as they hit store shelves. Unfort…
      See more on history-computer.com
    • https://www.ign.com/articles/2008/12/18/revising-history-the-crash-of-83

      Dec 18, 2008 · The legend in detail: No one can deny that there was a major crash of some sort. The information is clear: Atari went from the fastest growing company in US history (at the …

    • https://www.destructoid.com/on-the-1983-video-game-crash-context-matters

      To sum up this large section: the 1982/1983 wave of microcomputers helped to cause the video game crash by essentially acting as a second-and-a-half generation of gaming consoles.

    • https://www.reddit.com/r/AlternateHistory/comments/...

      The Gaming Crash of '83 - What if it was avoided? In 1983, the largely-US dominated video game industry imploded as a result of a series of financial and managerial missteps in Atari, which at …

    • https://forums.escapistmagazine.com/threads/if-the...

      May 07, 2015 · May 4, 2015. #1. The crash of the North American video game industry in 1983 was perhaps one of the biggest things to happen in the medium. It wiped out a huge number of …

    • The crash of 83 (How bad was it) - classicarcadegaming.com

      https://www.classicarcadegaming.com/forums/index.php?topic=4364.0

      Dec 11, 2011 · The blood letting that took place in many ways cleaned the palate of the industry and paved the way for Nintendo to reshape the gaming landscape. The crash could of not …

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