atari interactive - EAS

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  1. Atari - Wikipedia

    https://en.wikipedia.org/wiki/Atari

    Atari (/ ə ˈ t ɑːr i /) is a brand name that has been owned by several entities since its inception in 1972.It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home …

  2. Home – Atari®

    https://atari.com

    Atari® XP is a publisher of collectible, physical games beginning with never-released and rare Atari games from the 1970s and 1980s. Shop Atari® XP Atari believes that blockchain will grow to be a more significant part of our business, creating new ways for us to interact and collaborate with partners, players and fans of our brand.

  3. Atari Interactive - Wikipedia

    https://en.wikipedia.org/wiki/Atari_Interactive

    Atari Interactive is a name used by several separate groups and corporations since the mid-1990s. In 1996, it was the name of Atari Corporation's PC publishing division, bringing games like the Atari Jaguar's Tempest 2000 to the PC platform. From 1998 to 2001, Atari Interactive, Inc. was the name of the corporate entity that held the Atari properties purchased from JT Storage …

  4. AtariAge - Have You Played Atari Today?

    www.atariage.com

    AtariAge Day returns for 2022 with all the latest Atari 2600, 5200, 7800 and Jaguar games from AtariAge! This online event via ZeroPage Homebrew will not only have the unveiling of the latest homebrew from AtariAge but will also have your favorite Atari homebrew developers LIVE on the stream talking about their latest games! Saturday, May 21st 2022 12PM PT/3PM ET/7PM GMT

  5. Atari 50 Anniversary Collection Review - Interactive Museum

    https://cogconnected.com/review/atari-50-anniversary-collection-review

    Nov 16, 2022 · Atari 50 Anniversary Collection Is An Interactive Museum. The Intro and Arcade Section does a deep dive into how Atari came to be. It details how co-founder, Noah Bushnell, took his experience ...

  6. Review: With Atari 50’s Interactive Museum, Digital Eclipse …

    https://www.siliconera.com/review-atari-50

    Nov 11, 2022 · Atari 50: The Anniversary Celebration An interactive journey through 50 years of video game history, including a specially-curated list of more than 90 games.

  7. Atari 50: the Anniversary Celebration – Atari®

    https://atari.com/products/atari-50th-the-anniversary-celebration

    At the heart of The Anniversary Celebration are Interactive Timelines, which combine trivia, all-new interviews with the original developers and industry leaders, and playable games into one singular experience. Play extremely rare titles from the Atari Jaguar and Lynx platforms, 8-bit computers and 7800, 5200 and 2600 consoles.

  8. Atari, Inc. (1993–present) - Wikipedia

    https://en.wikipedia.org/wiki/Atari,_Inc._(1993–present)

    Atari, Inc. is an American subsidiary and publishing arm of Atari SA.Formed in 1993 as GT Interactive Software Corp., the video game publishing arm of GoodTimes Home Video, the company was subsequently majority acquired by Infogrames in 1999, and later renamed to Infogrames, Inc. As part of Infogrames's company-wide re-branding following its 2001 …

  9. MicroProse | The name of the game in strategy and simulation

    https://www.microprose.com

    American video game publisher and developer founded by Bill Stealey and Sid Meier in 1982. It developed and published numerous games, many of which are regarded as groundbreaking, classics and cult titles, including starting the Falcon, F15 Strike Eagle, Silent Service, Civilization and X-COM series and many more. Most of the internally developed titles were vehicle-based …

  10. Homepage [www.atarichain.com]

    https://www.atarichain.com

    Atari Token is a decentralized cryptocurrency that was created to become the token of reference for the interactive entertainment industry. Our goal is to have the Atari Token used as widely as possible across the interactive entertainment industry, allowing developers and publishers new options for the utilization of their products ...



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