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    https://en.wikipedia.org/wiki/Real-time_strategy

    Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to … See more

    Origins
    The genre recognized today as "real-time strategy" emerged from an extended period of evolution and refinement. Games sometimes perceived as ancestors of the real-time strategy … See more

    Total Annihilation (1997) was the first real-time strategy game to utilize true 3D units, terrain, and physics in both rendering and in gameplay. For … See more

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    Graphics image

    In a typical real-time strategy game, the screen is divided into a map area displaying the game world and terrain, units, and buildings, … See more

    RTS World tournaments have been held for both StarCraft and Warcraft III since their 1998 and 2002 releases. The games have been so successful … See more

    • Chambers, C.; Feng, W.; Feng, W.; Saha, D. (2005). Mitigating information exposure to cheaters in real-time strategy games. Proceedings of the International Workshop on Network and … See more

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  2. https://en.wikipedia.org/wiki/List_of_real-time_strategy_video_games

    537 rows · Real-time strategy 1982: Ocean Battle: Emerson Radio: Naval: Arcadia 2001:

  3. Real Time Strategy Community Wiki | Fandom

    https://rts.fandom.com
    • Where_to_start
      If you are new to wikis, you may want to try the tutorial on the Central Wikia There is some advice on getting this wiki started at Help:Starting this wiki A list of all help pages can be found at Category:Help Getting Started Create Game Page Create Developer Page
    See more on rts.fandom.com
  4. https://xbox.fandom.com/wiki/Real-time_strategy

    Real-time strategy (RTS) games are a genre of computer wargames which do not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II. In an …

  5. Real time strategy | Business and Games Wiki | Fandom

    https://businessandgames.fandom.com/wiki/Real_time_strategy

    Some games, such as the WW2 themed Sudden Strike simply focus on the battle aspect but most games also require the players to handle their faction's economy and manage buildings. RTS …

  6. https://everipedia.org/Real-time_strategy

    Real-time strategy (RTS) is a sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which …

  7. https://wowwiki-archive.fandom.com/wiki/Real_time_strategy

    Real time strategy, a.k.a. realtime strategy or real-time strategy, games are a type of computer game that requires constant attention to actions in the game in real time, unlike turn based …

  8. Real Time Strategy Community Wiki:About | Real Time Strategy …

    https://rts.fandom.com/wiki/Real_Time_Strategy_Community_Wiki:About

    Real Time Strategy Community Wiki:About. RTSCommunity.com (RTSC) has a very simple mission and that is to cover all RTS games both past and present better than any other …

  9. https://tropedia.fandom.com/wiki/Real_Time_Strategy

    In comparison to Turn-Based Strategy, Real Time Strategy has players take action whenever they wish (within the constraints of how often any particular action can be taken). Play will …

  10. Real Time Strategy Community Wiki:Sandbox | Real Time …

    https://rts.fandom.com/wiki/Real_Time_Strategy_Community_Wiki:Sandbox

    Def Type 1 Def Descr 1 Def Type 2 Def Descr 2 Press Ctrl+Alt+Del --Alevice (talk) 20:07, September 9, 2015 (UTC)

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