pixel shaders wikipedia - EAS
Shader - Wikipedia
https://en.wikipedia.org/wiki/ShaderPixel shaders range from simply always outputting the same color, to applying a lighting value, to doing bump mapping, shadows, specular highlights, translucency and other phenomena. They can alter the depth of the fragment (for Z-buffering), or output more than one color if multiple render targets are active. In 3D graphics, a pixel shader ...
Pixel art - Wikipedia
https://en.wikipedia.org/wiki/Pixel_artPixel art (/ ˈ p ɪ k s ə l-ɑː r t /) is a form of digital art drawn with graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited ...
Dither - Wikipedia
https://en.wikipedia.org/wiki/DitherThe term dither was published in books on analog computation and hydraulically controlled guns shortly after World War II. Though he did not use the term dither, the concept of dithering to reduce quantization patterns was first applied by Lawrence G. Roberts in his 1961 MIT master's thesis and 1962 article. By 1964 dither was being used in the modern sense described in this …
Radeon 200 series - Wikipedia
https://en.wikipedia.org/wiki/Radeon_200_seriesRelease. The Rx 200 series was announced on September 25, 2013, at the AMD GPU14 Tech Day event. Non-disclosure agreements were lifted on October 15, except for the R9 290X, and pre-orders opened on October 3.. Architecture. Graphics Core Next 3 (Volcanic Islands) is found on the R9 285 (Tonga Pro) branded products.; Graphics Core Next 2 (Sea Islands) is found on …
Radeon RX 5000 series - Wikipedia
https://en.wikipedia.org/wiki/Radeon_RX_5000_seriesThe Radeon RX 5000 series is a series of graphics processors developed by AMD, based on their RDNA architecture.The series is targeting the mainstream mid to high-end segment and is the successor to the Radeon RX Vega series. The launch occurred on July 7, 2019. It is manufactured using TSMC's 7 nm FinFET semiconductor fabrication process.
Radeon HD 2000 series - Wikipedia
https://en.wikipedia.org/wiki/Radeon_HD_2000_seriesThe Radeon HD 2400 series was based on the codenamed RV610 GPU. It had 180 million transistors on a 65 nm fabrication process. The Radeon HD 2400 series used a 64-bit-wide memory bus. The die size is 85 mm 2. The official PCB design implements only a passive-cooling heatsink instead of a fan, and official claims of power consumption are as little as 35 W. …
Intel GMA - Wikipedia
https://en.wikipedia.org/wiki/Intel_GMAIt is a 4 pixel per clock cycle design supporting DirectX 9 pixel shader model 2.0. It operates at a clock rate ranging from 160 to 333 MHz, depending on the particular chipset. ... It has pixel and vertex shaders which only support Shader Model 2.0b features, [citation needed] and the vertex shaders are still software-emulated. In addition ...
Graphics pipeline - Wikipedia
https://en.wikipedia.org/wiki/Graphics_pipelineIn computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen. Once a 3D model has been created, for instance in a video game or any other 3D computer animation, the graphics pipeline is the process of turning that …
GeForce 8 series - Wikipedia
https://en.wikipedia.org/wiki/GeForce_8_seriesPixel (GP/s) Texture (GT/s) Size Bandwidth (GB/s) Bus type Bus width Singleprecision; GeForce 8100 mGPU: 2008 MCP78 80 Unknown Unknown PCIe 2.0 ×16 8:8:4 500 1200 400 (system RAM) 2 4 Up to 512 of system RAM 6.4 12.8 DDR2 64 128 28.8 Unknown The block of decoding of HD-video PureVideo HD is disconnected GeForce 8200 mGPU: 2008
Radeon R100 series - Wikipedia
https://en.wikipedia.org/wiki/Radeon_R100_SeriesThe Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design.