real-time strategy wikipedia - EAS

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    https://en.wikipedia.org › wiki › Real-time_strategy

    Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to

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    Origins
    The genre recognized today as "real-time strategy" emerged from an extended period of evolution and refinement. Games sometimes perceived as ancestors of the real-time strategy genre

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    Total Annihilation (1997) was the first real-time strategy game to utilize true 3D units, terrain, and physics in both rendering and in gameplay. For instance, the missiles in Total Annihilation travel in

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    In a typical real-time strategy game, the screen is divided into a map area displaying the game world and terrain, units, and buildings, and an interface overlay containing

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    RTS World tournaments have been held for both StarCraft and Warcraft III since their 1998 and 2002 releases. The games have been so successful that

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    • Chambers, C.; Feng, W.; Feng, W.; Saha, D. (2005). Mitigating information exposure to cheaters in real-time strategy games. Proceedings of the International Workshop on Network and Operating Systems Support for Digital Audio and Video. New York: ACM. pp. 7–12.

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  2. https://simple.wikipedia.org › wiki › Real-time_strategy

    Real-time strategy ( RTS) is a genre of computer and video games. In real-time strategy games, every player has an army to attack the other player (s). Every player has a military base and people or vehicles (these are called units ). The player also has …

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    • https://en.wikipedia.org › wiki › Talk:Real-time_strategy

      In the section "Specialization and evolution", it says "Some games have moved toward an increased focus on tactics, with titles such as Warhammer 40,000: Dawn of War (2004), Star Wars: Empire at War (2006), and Company of Heroes (2006) replacing the traditional resource gathering model, where designated resource gathering units collect the resources used for producing further units or buildings, with a strategic control-point system, where control over str…

      • https://en.wikipedia.org › wiki › Category:Real-time_strategy_video_games

        Command & Conquer: Red Alert (2009 video game) Command & Conquer: Red Alert 2. Command & Conquer: Red Alert 3. Command & Conquer: Red Alert 3 – Uprising. Command & Conquer: Rivals. Command & Conquer: The First Decade. Command & Conquer: Tiberian Sun. Command & Conquer: Yuri's Revenge. Command and Destroy.

      • Real-time strategy - Wikipedia @ WordDisk

        https://www.worddisk.com › wiki › Real-time_strategy

        Real-time strategy(RTS) is a subgenreof strategy video gamesthat do not progress incrementally in turns,[1]but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS)games, players take turns to play. The term "real-time strategy" was coined by Brett Sperryto market Dune IIin the early 1990s. [2][3]

      • https://en.wikipedia.org › ... › Real-time_strategy

        This gallery includes userbox templates about real-time strategy video games. You may place any of these userboxes on your user page. Some of these templates have multiple options, so visit the template for further information. Real-time strategy games. Wikitext userbox where used {{User:Psypherium/Userboxes ...

      • https://en.wikipedia.org › wiki › List_of_massively...

        39 rows · This is a selected list of massively multiplayer online real-time strategy games. MMORTSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players. Business models. MMORTSs today use a wide range of business models, from completely free of charge (no strings attached) or advertise funded ...

      • https://en.wikipedia.org › wiki › Real-time_tactics

        Real-time tactics (RTT) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex …

      • Real-time strategy - Wikipedia - Ontopwiki

        https://ontopwiki.com › what-game-genre-is-clash-of-clans-1650756046

        Apr 24, 2022 · Strategy video plot sub-genre Real-time strategy ( RTS ) is a subgenre of scheme video games that do not progress incrementally in turns, [...

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