video game industry wikipedia - EAS

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    Video game industry - Wikipedia

    https://en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the industry involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. The video game industry has grown from focused markets to mainstream

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    Size
    In 2017 in the United States, which represented about a third of the global video game market, the Entertainment Software Associationestimated that there were over 2,300

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    1940s–1960s
    Prior to the 1970s, there was no significant commercial aspect of the video game industry, but many advances in computing would set the stage for the birth of the industry.
    Many early publicly

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    Early on, development costs were minimal, and video games could be quite profitable. Games developed by a single programmer, or by a small team of

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    Video game industry practices are similar to those of other entertainment industries (e.g., the music recording industry), but the video game industry in

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    Gaming conventionsare an important showcase of the industry. These typically provide the means for developers and publishers to demonstrate their games directly to video game

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    The coverage of the video game industry started off with several magazines covering the topic, but as the Internet became widely available to support new media,

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    The video game industry had its primary roots in the United States following the introduction of arcade games and console systems, with Japan soon following. With the introduction of the personal computer, Western Europe also became a major center for video game

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  2. Video game - Wikipedia

    https://en.wikipedia.org/wiki/Video_game

    The early history of the video game industry, following the first game hardware releases and through 1983, had little structure. While video games quickly took off, the newfound industry was mainly composed of game developers with little business experience, and led to numerous companies forming simply to create clonesof popular games to try to capitalize on the market. Due to loss of publi…

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  3. Video game industry - Simple English Wikipedia, the free ...

    https://simple.wikipedia.org/wiki/Video_game_industry
    • Size
      In 2017 in the United States the Entertainment Software Association estimated that there were over 2,300 development companies and over 525 publishing companies. These companies in total have nearly 66,000 direct workers.
    • Roles
      Ben Sawyer of Digitalmill names six layers of the industry: 1. Capital and publishing. 2. Product and talent layer. 3. Production and tools layer. 4. Distribution layer. 5. Hardware (or Virtual Machine or Software Platform) layer. 6. End-users layer. Some of the disciplines are: game progr…
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  4. Video game industry - Wikipedia, the free encyclopedia

    taggedwiki.zubiaga.org/new_content/f2dba7c14a538a4bbc55c1e7377408d1

    Video game industry practices are similar to those of other entertainment industries (e.g. the music recording industry), but the video game industry in particular has been accused of treating its development talent poorly. This promotes independent development, as developers leave to form new companies and projects.

  5. Video game industry | Video Game Sales Wiki | Fandom

    https://vgsales.fandom.com/wiki/Video_game_industry
    • The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development, marketing and sale of video and computer games to millions of people worldwide. There are over 11 countries with revenues of over $1 billion. The worldwide video game industry generated a revenue of $116 billion in 2017. See also Worldwide …
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  6. Industria de los videojuegos - Wikipedia, la enciclopedia ...

    https://es.wikipedia.org/wiki/Industria_de_los_videojuegos
    • La historia de los videojuegos tiene su origen en la década de 1940 cuando, tras el fin de la Segunda Guerra Mundial, las potencias vencedoras construyeron los primeros ordenadores programables como ENIAC, de 1946. Los primeros intentos por implementar programas de carácter lúdico (inicialmente programas de ajedrez) no tardaron en aparecer, y se fueron repitie…
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  7. Video game industry wikipedia - Yahoo Search Results

    https://search.yahoo.com/reviews?q=abbott+binaxnow...

    The video game industry is the industry involved in the development, marketing, and monetization of video games.It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. The video game industry has grown from focused markets to mainstream in the recent years.

  8. Video Game Crash – Wikipedia

    https://de.wikipedia.org/wiki/Video_Game_Crash
    Image
    In Europa begann in den Jahren 1981 bis 1985 die Frühzeit des Heimcomputers, der es Privatpersonen ermöglichte, für einen erschwinglichen Preis erstmals einen eigenen Computer zu besitzen. Diese Entwicklung wurde massiv mit Werbung für solche Computer unterstützt, besonders für den Commodore 64, der in vielen eur…
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  9. 10 Largest Video Game Companies in the World - Largest.org

    https://largest.org/entertainment/video-game-companies

    30/06/2019 · The video gaming industry is one of the most competitive businesses in the world. Heavy-hitters like Sony and Microsoft are backed by decades of profit making in other electronics and computers. Other companies are on the list on the strength of strong sales for historically popular games. The newer players – mostly companies outside the US ...

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    • Jeu vidéo — Wikipédia

      https://fr.wikipedia.org/wiki/Jeu_vidéo

      L'industrie vidéoludique génère actuellement un revenu plus important que celui du cinéma [1] et ceci depuis 1997. En 2017, le revenu global était de plus de 120 milliards de dollars [8], et 4,3 milliards d'euros en France [9].En 2012, le chiffre d'affaires mondial de l'industrie atteint 60 milliards de dollars selon le SNJV (Syndicat National du Jeu vidéo).

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